China Continues Strengthening Controls of Online Games for Teen Anti-Addiction

BY  
Seneca ESG  
- September 13, 2021

Chinese authorities on September 8 summoned major online gaming companies such as Tencent and NetEase , along with game account rental and game broadcasting platforms, reiterating the gaming anti-addiction policy implementation to protect teenagers, as reported by Xinhuanet on the same day. The central agencies included the Publicity Department of CPC Central Committee, National Press and Publication Administration (NPPA), the Cyberspace Administration of China (CAC), and other ministries. In the latest meeting, the departments ordered those companies to change gaming rules and designs for anti-addiction, strictly manage gaming promotion, forbid teenagers from rewarding game broadcasting hosts, not offer teenagers gaming account rental services, and else. Besides, the requirements also included resisting unfair competition and monopoly in the game industry.

China started the regulatory enhancement of the domestic game industry in 2018, with the launch of a national-level anti-addiction real-name authentication platform last year. The platform now has covered over 5,000 companies and more than 10,000 games. Game companies like Tencent and NetEase also released their own anti-addiction measures, including citizen ID number authentication and facial recognition verification, to prevent teenagers from excessively playing games and buying gaming items. Most recently, on August 30, Chinese regulators issued one more notice to significantly tighten the restrictions on online game companies. Those firms can only provide game-playing services to minors for one hour per day on Fridays, Weekends, and public holidays. At the same time, game developers should absolutely implement the real-name registration and login requirements of online game user accounts.

Facing tightening regulations, China’s game industry still keeps growing. In 2020, the sales revenue of the country’s game market reached RMB278.69bn, increasing by 20.7% YoY. Moreover, the revenue of Chinese self-developed games exceeded USD15bn in overseas markets, reaching an annual growth rate of over 30%. During the first half of 2021, the sales revenue of the domestic game market was RMB150.49bn, up by 7.89% YoY, and the number of players rose by 1.38% YoY to reach 667m.

Sources:

http://www.news.cn/politics/2021-09/08/c_1127841712.htm

https://www.caixin.com/2021-09-09/101771094.html

http://finance.eastmoney.com/a/202109082088235870.html

https://news.stcn.com/sd/202108/t20210830_3631698.html

https://finance.sina.com.cn/chanjing/gsnews/2021-09-09/doc-iktzscyx3108470.shtml

http://www.xinhuanet.com/ent/2020-08/05/c_1126325727.htm

http://www.nbd.com.cn/articles/2021-08-03/1863237.html

今天就开始使用Seneca ESG工具包

监控投资组合中的ESG表现,创建自己的ESG框架,并做出更明智的商业决策。

Toolkit

Seneca ESG

感兴趣?立即联系我们

请填写右侧表单或直接通过以下邮箱与我们联系

sales@senecaesg.com

新加坡办公室

7 Straits View, Marina One East Tower, #05-01, Singapore 018936

+(65) 6223 8888

巴塞罗那办公室

Carrer de la Tapineria, 10

Ciutat Vella, 08002, Barcelona, Spain

+34 612 22 79 06

台北办公室

77 Dunhua South Road, 7F Section 2, Da'an District Taipei City, Taiwan 106414

(+886) 02 2706 2108

利马办公室

Av. Santo Toribio 143,

San Isidro, Lima, Peru, 15073

(+51) 951 722 377